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RIPTIDE

A quaintly paced fantasy game with a rich and inspiring story

involving kings, monsters, magic, and extra-terrestrials.

This is by far my most ambitious project, and my most passionate.

I've prototyped and concepted the game many times, and my vision is finally starting to take form.

This project will take an enormous amount of time, but it is underway, and it is happening.

Please support the creation of Riptide.

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Overview and Index

On this page you can see the progress, concepts, watch gameplay, meet some characters and support the project.

Riptide is inspired by comic book action-dramas, the greatest open-world games, and the medieval-fantasy genre.

This project has been created and re-iterated 5 times. The first creation wasn't much, and the second was much more. 

The amount I learned in each development of the foundation and mechanics, convinced me to totally rebuild once again.

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Game Development Progress

Summarizing the improvements throughout development.

Showing content from Dev Version 3, 4, and 5.

Watch videos and a gameplay walk-through of the current state of Riptide!

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Character Customization

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DV3

The first 3 iterations of Riptide only allowed you to select from pre-made characters under each nation, with already determined back-stories. 

DV4

DV4CC

In the fourth iteration, the ability to customize the look of your character, select gender, choose your heritage, and choose a spirit animal was all introduced.

DV5

DV5CC

In the latest iteration of Riptide you completely customize your character. Face morphs, body morphs, more options, and selecting your zodiac sign was added.

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Character Customization Videos

Watch Character-Creation gameplay and overview for the fourth iteration of Riptide.

(Dev Version 4)

Watch Character-Creation gameplay and overview for the latest iteration of Riptide.

(Dev Version 5)

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Inventory and Equipment

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DV3

I've always known the core of what I wanted for the Inventory system from playing my favorite RPGs. However, I want Riptide to stand out. This version felt too compact, and restricted in content.

DV4

DV4Inventory

With iteration 4 I tried using semi-transparent UI over the game world itself. I ultimately decided against this, as it obscured much of the stats and information.

DV5

DV5Inventory

In the latest iteration the equipment slots are displayed around the character. Basic stats are displayed on the right for convenience, and Quick Slots for items are displayed on the bottom.

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Stats and Skills

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DV3

Iteration 3 had a stats and skills window that I liked very much. The main issue was I wanted to see the character, and decided I wanted Skills in a separate window.

DV4

DV4Stats

In the fourth iteration, stats became very complex, and the UI very cluttered. I liked the complexity, but I needed a way to display it more coherently.

DV5

DV5Stats

Iteration 5 takes inspiration from DV3, keeping the stats and skill trees on the same window, and complex sub-stats introduced in DV4 are separated in tabs.

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Melee Combat

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DV3

This iteration had the ability to equip weapons, and allowed you to perform attack combinations. You could draw, and sheathe your weapons while exploring.

DV4

DV4Melee

The fourth iteration introduced stationary enemies that you could lock-on to, attack, kill, and loot their bodies. Stats like damage and armor were calculated.

DV5

DV5Melee

Iteration 5 has enemy AI you can fight in realtime with different behaviours and abilities including blocking, parrying, dodging, and combat skills.

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Gameplay Videos

Watch exploration Gameplay from the third iteration of Riptide.

(Dev Version 3)

Watch exploration Gameplay from the fourth iteration of Riptide.

(Dev Version 4)

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Gameplay Walk-Through Video
(Current State of Dev Version 5)

Please be advised this project is subject to change. Every single system is being programmed from scratch in-house, and Riptide currently does not use third-party assets for any of it's gameplay features.

 

The goal is to re-iterate, and re-iterate, to make Riptide everything it can be.

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Character Designs

See character concept NPC designs for some of the heroes, and villains.

With more points of reference, research, and inspiration, these concepts are subject to change.

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Kurt Briar

Nation : Neorwolf

Clan : Blood Clan

Faction : Briar Demi-Giants

Role : NPC Villain

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Teecher

Nation : Neorwolf

Clan : Moon Clan

Faction : West-Claw Berzerkers

Role : NPC Hero

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Ichabod

Nation : Neorwolf

Clan : Moon Clan

Faction : Earthen Druids

Role : NPC Hero

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Support the Creation of Riptide

So far I have tried to create this huge game on my own, and needless to say, there's hardly enough time in a day. 

Please support this project so I can continue to develop it, and ultimately setup a studio and hire some help!

 

Love goes out to all Riptide supporters and fans, regardless of their status.

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Support

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PayPal

Show support with a PayPal donation! Every dollar goes to the Riptide project!

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Patreon

Sign up on Patreon for developer perks, behind the scenes, and early-access!

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DonorBox

Support the business on DonorBox! Help me improve my studio and bring my ideas to life!

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