RIPTIDE
A quaintly paced fantasy game with a rich and inspiring story
involving kings, monsters, magic, and extra-terrestrials.
This is by far my most ambitious project, and my most passionate.
I've prototyped and concepted the game many times, and my vision is finally starting to take form.
This project will take an enormous amount of time, but it is underway, and it is happening.
Please support the creation of Riptide.
Overview and Index
On this page you can see the progress, concepts, watch gameplay, meet some characters and support the project.
Riptide is inspired by comic book action-dramas, the greatest open-world games, and the medieval-fantasy genre.
This project has been created and re-iterated 5 times. The first creation wasn't much, and the second was much more.
The amount I learned in each development of the foundation and mechanics, convinced me to totally rebuild once again.
Character Customization
DV3
The first 3 iterations of Riptide only allowed you to select from pre-made characters under each nation, with already determined back-stories.
DV4
In the fourth iteration, the ability to customize the look of your character, select gender, choose your heritage, and choose a spirit animal was all introduced.
DV5
In the latest iteration of Riptide you completely customize your character. Face morphs, body morphs, more options, and selecting your zodiac sign was added.
Character Customization Videos
Watch Character-Creation gameplay and overview for the fourth iteration of Riptide.
(Dev Version 4)
Watch Character-Creation gameplay and overview for the latest iteration of Riptide.
(Dev Version 5)
Inventory and Equipment
DV3
I've always known the core of what I wanted for the Inventory system from playing my favorite RPGs. However, I want Riptide to stand out. This version felt too compact, and restricted in content.
DV4
With iteration 4 I tried using semi-transparent UI over the game world itself. I ultimately decided against this, as it obscured much of the stats and information.
DV5
In the latest iteration the equipment slots are displayed around the character. Basic stats are displayed on the right for convenience, and Quick Slots for items are displayed on the bottom.
Stats and Skills
DV3
Iteration 3 had a stats and skills window that I liked very much. The main issue was I wanted to see the character, and decided I wanted Skills in a separate window.
DV4
In the fourth iteration, stats became very complex, and the UI very cluttered. I liked the complexity, but I needed a way to display it more coherently.
DV5
Iteration 5 takes inspiration from DV3, keeping the stats and skill trees on the same window, and complex sub-stats introduced in DV4 are separated in tabs.
Melee Combat
DV3
This iteration had the ability to equip weapons, and allowed you to perform attack combinations. You could draw, and sheathe your weapons while exploring.
DV4
The fourth iteration introduced stationary enemies that you could lock-on to, attack, kill, and loot their bodies. Stats like damage and armor were calculated.
DV5
Iteration 5 has enemy AI you can fight in realtime with different behaviours and abilities including blocking, parrying, dodging, and combat skills.
Gameplay Videos
Watch exploration Gameplay from the third iteration of Riptide.
(Dev Version 3)
Watch exploration Gameplay from the fourth iteration of Riptide.
(Dev Version 4)
Gameplay Walk-Through Video
(Current State of Dev Version 5)
Please be advised this project is subject to change. Every single system is being programmed from scratch in-house, and Riptide currently does not use third-party assets for any of it's gameplay features.
The goal is to re-iterate, and re-iterate, to make Riptide everything it can be.
Kurt Briar
Nation : Neorwolf
Clan : Blood Clan
Faction : Briar Demi-Giants
Role : NPC Villain
Teecher
Nation : Neorwolf
Clan : Moon Clan
Faction : West-Claw Berzerkers
Role : NPC Hero
Ichabod
Nation : Neorwolf
Clan : Moon Clan
Faction : Earthen Druids
Role : NPC Hero
Support the Creation of Riptide
So far I have tried to create this huge game on my own, and needless to say, there's hardly enough time in a day.
Please support this project so I can continue to develop it, and ultimately setup a studio and hire some help!
Love goes out to all Riptide supporters and fans, regardless of their status.